Magic @ Glasgow School of Art
Product Design 2nd Year Students Project Leader: Liliana Rodriguez
Tuesday, 29 January 2008
My magic Memo
A new way of writing...using e-paper
Group Members
Zoe Milne
Christina Kinnear
Kirsty Sinclair
Dating
Group Members
Theo Blackburn
Aashield Stav
Lauren Coleman
We reflected on awkward silences, uncomfortable shifting and lack of eye contact. Refining ideas to replace the stereotypical candle on the table and become a conversation piece. Movement and sound is detected by this light; and shown through the table as vines grow.
The interactive table and lamp would most likely be used in a café or bar environment. It could also fit into the home, and be offered in a select range of different sizes, and perhaps colours and patterns. The design’s strength is in facilitating the flow of intimate conversation. Providing a tangible and visual representation of the energy shared between two people.
Links to similar products:
http://www.mathmos.com/erol.html#4611X0
http://www.interaction-ivrea.it/theses/2003-04/
tableportation/tp_research_13.html
Make invisible money visible
Group Members
Iain Archibald
Fraser Gibb
Rumi K.
weathered
Group Members
Sam Dunne
Greig Robinson
Wiston Wong
Our project was based around the idea of the experience of walking in different weather conditions. Our ideas from the beginning focused on the idea of walking in the rain. From there we concentrated on trying to make it more enjoyable and ‘magic’.
Weathered is a concept using lumalive technology developed by Philips and embroidered micro rain and temperature sensors. The jacket is black by default, but when wet a pattern begins to emerge revelling an abstract urban scene. The pattern is revelled only on the areas that come in contact with the water. The colour changes according to the temperature outside. The colour spectrum could be anything from red to blue depending on the conditions.
A development of this concept was to enable the user to save a pattern that they particularly like. Two different patterns created by weather conditions can be saved and there is also a defect button that will take the jacket back to its original colour.
www.youtube.com/watch?v=Yd99gyE4jCk For Lumalive technology
www.research.philips.com/newscenter/ archive/2006/060901-lumalive.html
acg.media.mit.edu/.../ elise/glow/sensors_sm.jpg
Monday, 28 January 2008
Dolls&Blokes – Talking
Jen Steward
Keira Anderson
Megan Lambie
This results in the projection of words everywhere in a random but meaningful way!
Like you can see conversations, and the feeling of sending messages to people like throwing paper aeroplanes!
It could be useful in situation where you are not close enough to speak
But cannot be used when you cannot see the person
Messages could be randomly transmitted to a nearby device!
1) Speak in to object (either locket or watch)
2) Records your message
3) Voice recognition technology turns speech into text
4) Direct and send message to recipient through movement which is picked up by motion sensors
5) Transmitted to receiving device via Infrared
6) Object vibrates to alert recipient of message
7) Recipient touches device to make message project out
8) Reads message by directing beam on any surface, the further away, the larger the message, the closer, the smaller for private viewing.
Technology Links:
no idea
"‘No Idea’ – Technological Detail
Despite the apparently unlikely nature of the technology explained in the No
Idea presentation, it is based on fact.
The key technology involved in the concept is a bio-signal reading development
kit, made by a US company called NeuroSky. This kit uses sensors to read physiological activity and brainwaves, before interpreting the information received and outputting a digital signal. It is aimed at the commercial market, with the intention being for other companies to incorporate the technology into their own products.
Additionally, Emotiv (again, a US based company) offers a slightly more detailed insight into their product, which is also more of a finished item than the NeuroSky dev-kit. Their product is based around technology that is already seen in hospitals, in the form of brain scanning equipment, but has been scaled down in both size and cost to create a consumer product. The headset is currently aimed at the computer games industry – one Times journalist has described how “Emotiv technology transforms the gaming experience into something almost magical.”
Although both these similar technologies are still very new to the world, the prospective use in No Idea is clear – the thoughts of the wearer would be sensed by the equipment, and depending on the capabilities of the technology, could be saved as digital images - transmitted to either a nearby computer, or to a removable memory device, such as a USB stick. This would, for example, dramatically shorten and simplify the entire brainstorming and idea generation stage of the design process.
Mindball (As mentioned in presentation): www.mindball.se
Emotiv: www.emotiv.com
NeuroSky: www.neurosky.com"